Dreams Gate is a game with a persistent world. Planets, bases, ships and your credits carry on after you leave the game. Here is how to get in, what the world remembers, and what to expect from it.
Getting in
- Guest. A name without a password; the game starts at once. A guest name is tied to this device.
- Account. Worth having if you want to return from another device or keep access when you change device.
There is nothing to install: the game opens from a link. You need a modern browser and a little free time.
The world remembers every action
Every capture, every structure and every unpaid upkeep cycle stays in the world. That does not make the game cruel — it makes it real.
The world remembers:
- where your base stands and what condition it is in;
- how many credits, ore and artifacts you hold;
- which ships you assembled and which blueprints you unlocked;
- who owns systems, relays and nodes;
- which contracts you took and which you finished.
The season boundary
Sooner or later the map begins again. That is not a wipe of progress but a change of era.
| Survives the boundary | Starts again |
|---|---|
| Blueprints and the ship library | Faction territory |
| Standing and relationships | Stockpiles and stored resources |
| Artifacts | Borders and colours on the map |
| Appearance | Current captures and sieges |
Frontier rules
These are not manners; they are laws that bind everyone.
- Newcomer protection. For the first 24 hours after a colony is founded, the base cannot be captured.
- Siege windows. An attack starts only in an open window: two hours open, four closed.
- Offline protection. An absent defender’s integrity never drops below 25, and capture never rises above 75.
- Boarding after escorts. While the escort ship lives, nobody gets aboard.
- Capture over destruction. A victory leaves the base at no less than 65 integrity.
Corporations
A corporation costs 5,000 cr. It gives a tag of up to five characters, the roles of leader, officer and member, and a shared treasury.
A shared treasury is more than a common account. It is how a base gets built that one pilot could not afford alone, and how risk gets shared among those willing to carry it.
What you can see of the world
The Play page shows the state of the frontier: how many pilots are in the world, who holds the systems, who owns the relays, how calm a given system is, and whether the Gate is open.
That is not a developer’s report; it is a summary of the world. Use it to decide whether to fly today or wait out a siege.
What next
- Your first hour — if you are about to enter for the first time.
- Factions — who to play for and what territory decides.
- FAQ — short answers without jargon.