Begin your journey

Dreams Gate · World open · 250

THE WORLD GROWS

The journey

A world’s path without invented dates. “Already in play” means you can touch it today, “rising” means it lives and gathers strength, “ahead” means it is designed and waiting for its hour. The frontier grows with you.

1Open
4Rising
2Ahead

7 chapters

LegendOpenAlready in play — you can touch itRisingRising — alive and gathering strengthAheadAhead — designed, not yet open
00

Chapter 0

Foundation

Galaxy, flight, colonies and the constructor. Everything the world stands on is built and open to you.

Open

What already lives

  • 250-system galaxy, star map, markers, filters, search and travel
  • Procedural planets, atmospheres, rings, asteroid belts, sun glints
  • Free 6DOF flight, cockpit and third person, mobile controls
  • AI combat, orbital strikes, planet damage and recovery
  • Colonies: 12+ structures, command post, radius, power, upkeep, repair
  • Passive mine income and ship costs
  • Ship constructor, design library, part pricing
  • High and reduced graphics presets

What it includes

  • Galaxy and star map
  • Planets and surfaces
  • Flight and cockpit
  • Colonies and economy
  • Constructor and hangar

What you will feel

You can fly, build a colony, assemble a ship and take your first fight.

The chapter is complete when

The world opens on desktop and phone, and the first steps need no outside guide.

01

Chapter 1

Online foundation

The world becomes shared: your combat, credits and name stay with you. Factions and memory between visits arrive.

Rising

What already lives

  • Honest combat: hits, damage, score and return to the fight
  • Guest entry, registration and return to the world
  • Solid login protection and careful handling of your name
  • A real credit balance from the moment you enter
  • Faction choice, profile and ship library
  • Shared combat for three pilots: damage and presence visible to all
  • Profile, ships, colonies, economy and Command persist between visits

What it includes

  • An honest shared world
  • Names and guests
  • Factions and profile
  • Progress memory

What comes next

  • Finish planet damage and combat effects
  • Open stable access to the shared world
  • Make the world resilient to restarts
  • Prepare order and protection before the wider opening

What you will feel

Enter as a guest or by name, choose a faction, keep your ships and meet other pilots.

The chapter is complete when

Combat with three or more pilots holds steady; progress survives your return.

02

Chapter 2

The first shared world

Five systems, two powers, one planet and a free station. The first full run from wreck to relay capture.

Rising

What already lives

  • Shared combat, names, ships, colonies and mining
  • Docking, fog of war and contracts
  • Five systems and the Command screen
  • Command: frontier, contracts, station, market and corporation
  • The world remembers credits, colonies and contract events
  • 24 hours of new-pilot protection against colony capture

What it includes

  • One shared world, five systems, two powers
  • Asteroid belt, planet, free station
  • Starter ship, mining, one weapon, docking
  • Claim beacon, command post, power, extractor, turret
  • Build queue, upkeep and repair
  • Per-faction fog of war and one probe
  • Sentry bot and frontier patrols
  • A ten-minute contract chain ending in a relay capture

What comes next

  • Invite waves into the first shared world
  • Starter economy balance from feedback

What you will feel

The first complete run: from waking in the debris to joining a relay capture.

The chapter is complete when

A new player makes a first colony decision within ten minutes; a second player sees their mark on the map almost at once.

03

Chapter 3

Territory and surface war

Scheduled sieges, shields with a vulnerability window, a capture meter and protection for absent players.

Rising

What already lives

  • Orbital sieges, shields, capture meter and base recapture
  • A readable battle map on the frontier screen
  • UTC siege schedule: two hours open, four closed
  • Protection for absent players: integrity never below 25, capture never above 75
  • Frontier patrols, pressure scaled by pilot count, and loot
  • Siege, shield, log and protection state survive between visits

What it includes

  • Surface plots, shields, turrets versus orbit
  • Siege windows and offline protection
  • Auralux-style battle visualisation
  • Auto-resolve and battle log
  • Raiders and pressure control

What comes next

  • Turret projectiles and manual defence
  • Cinematic auto-resolve
  • Finer siege balance

What you will feel

Base sieges, shield vulnerability windows, planet capture and a readable battle map.

The chapter is complete when

A base is visible and attackable from orbit; the shield creates a vulnerability window; an absent player is not wiped around the clock.

04

Chapter 4

Economy, stations and corporations

A living ore market, contracts, corporation roles and a shared treasury.

Rising

What already lives

  • Starter station with a service roster and repair
  • Ore market: base prices 30/25 cr, 5% sale fee, quotes move at their own rhythm
  • Credits move only by the world’s laws
  • Contract acceptance with duplicate protection
  • Corporations for 5,000 cr: tag, roles, invites by ID, shared treasury
  • Corporations and contracts stay in the world between visits

What it includes

  • Free, orbital and independent stations
  • Market, refinery, shipyard, contract board
  • Insurance payouts and a full production chain
  • Blueprints, standing and corporations

What comes next

  • Refinery and the full production chain
  • Insurance payouts and claims
  • Standing
  • Station ownership and shared-base permissions

What you will feel

Trade, contracts, standing, insurance and corporations that own stations and share access.

The chapter is complete when

The market and full production chain work; a corporation owns a station and manages permissions.

05

Chapter 5

Open beta and seasons

A seasonal campaign across 250 systems, world events, cosmetics and order.

Ahead

What already lives

    What it includes

    • Seasonal campaigns, a 250-system frontier, world events
    • Cosmetics, supporter pack, subscription
    • Stronger world protection, order, replays and player support

    What you will feel

    Seasons with a faction-wide goal, live events, cosmetics and real order.

    The chapter is complete when

    A season runs to completion; the winner is decided by 60% of victory nodes; progress carries into the next season.

    06

    Chapter 6

    Release 1.0

    Public launch, regular seasons, new events and community support.

    Ahead

    What already lives

      What it includes

      • Public launch and regular seasons
      • Content updates and events
      • Cosmetics, order and world protection

      What you will feel

      A fully live game with seasons and updates.

      The chapter is complete when

      Stable seasons, a working economy, order and support.

      Chapters follow readiness, not a calendar: work runs in parallel, and what you can touch matters more than a date.

      YOUR FIRST FLIGHT

      Want to see what already lives?

      The first chapter is open: flight, colonies, the ship constructor and combat. Come in and try the frontier for yourself.

      Begin your journeyOpen the manual

      The frontier is young and grows with you. Come in, look around, find your place — there are still plenty of free stars.