A ship in Dreams Gate is not a class picked from a menu; it is a thing you assemble. You stack a hull, wings, engines, blocks and parts, pay for every piece and save the design to your library.
Opening the hangar
- From the top menu — the Hangar button.
- From a base — if it has a starport.
- From the keyboard — the navigation rail on the left.
Forty-four parts
The constructor holds 44 parts across five categories.
| Category | Count | Price | What it sets |
|---|---|---|---|
| Hull | 26 | 1,200 cr | Base shape, durability and mounting points |
| Wings | 4 | 260 cr | Silhouette, stability, hardpoints |
| Engines | 2 | 480 cr | Thrust and agility |
| Blocks | 8 | 170 cr | Shields, weapons and utilities |
| Parts | 4 | 110 cr | Antennas, grilles, lights and other identity |
A ship’s cost is the sum of every part fitted. The free Loaner Cutter costs 0 cr: it cannot be sold, deleted, or lost for good.
Limits
- A ship carries at most 40 parts.
- The library holds up to 32 designs.
- One design is assigned as the active ship and used in combat.
- You can save a design and launch straight away.
Weapons MK.1–3
The world has a single weapon line with three steps.
| Step | Damage | Upgrade |
|---|---|---|
| MK.1 | 25 | Starting tier |
| MK.2 | 35 | 2,000 cr |
| MK.3 | 50 | 5,000 cr |
Upgrades are available only at a station, within 60 m of the dock. That makes a station more than a shop: it is where a ship becomes dangerous.
Presets
The library already holds ready-made designs. Their names are worth knowing so you don’t reinvent the wheel:
dg-interceptor, dg-arrow, dg-scout, dg-raptor, dg-stealth, dg-bomber, dg-gunship, dg-drone, freighter-mammoth, tanker-cistern, science-kepler, corvette-lance.
Take one as a base, strip what you don’t need and shape it to your style. That is cheaper than building the first ship from nothing.
Tools
| Tool | Key | What it does |
|---|---|---|
| Move | T | Moves the selected part |
| Rotate | R | Rotates the part |
| Scale | S | Changes size |
| Local or world axes | Space or E | Switches the coordinate system |
| Duplicate | Ctrl / Cmd + D | Copies the part |
| Delete | Delete / Backspace | Removes the part |
Clicking a part in the viewport selects it. The mouse orbits the camera and the wheel zooms.
Where to start
- Build a simple hull with no wings and see how it flies.
- Add one engine and one gun — enough for the first drones.
- Save the design and assign it as active.
- Upgrade one part at a time, comparing price and behaviour.
What next
- Flight and combat — how the active ship behaves in a fight.
- Economy — what it costs to assemble a frigate.
- The captain’s path — when to move up to a bigger hull.